![]() ![]() Sure, there are villages to hop to and locations that fall outside the borders of the titular city itself, but Trails from Zero is no globe-trotting adventure full of fantasy and wonder. But what makes a game like Trails from Zero - a mid-point in what would be Nihon Falcom’s grand, interconnected, narrative masterplan - so interesting is that aforementioned deliberate holding-back. The Liberl Arc prior with three Trails in the Sky releases and the Erebonia Arc succeeding - the original Cold Steel an excellent entry into this vast series so far as fantastic gameplay and storytelling - were more than happy to revert back to genre traditions (and then some). ![]() But hey, the Yakuza series has managed to pull it off time after time - going one further and confining most of its expansive storytelling to that of a mere district of a city - so why not? Of course, to say the two games in the Trails sub-series, referred to as the Crossbell Arc, are solely focused on the goings-on of its central city setting alone wouldn’t entirely be true. In a genre that so often relishes the opportunity to take players and in-game characters alike on a wild continent-spanning trek to decide against said vastness can seem an unusual prospect. It’s often refreshing when an RPG - a JRPG specifically - finds the willingness to restrict its own scope. ![]()
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